1 |
Click to access the FILE
Menu. Options include New Playlist,
Save Playlist, Save
Playlist As and Exit. Please
see MENU HELP SECTION for more information
on each individual item. |
2 |
Click to access
the OPTIONS Menu. Options include Settings,
Sampler, Auto-DJ,
BPM AutoScan, Sync
USB Headset, Windows Mixer and
Restart Audio. Please see MENU
HELP SECTION for more information on each individual item. |
3 |
Click to
access the HELP Menu. Options include User
Guide, Download Latest Demo,
VirtualDek Website, Report
Bugs, Submit Suggestions, Contact
Us and About. Please see MENU
HELP SECTION for more information on each individual item. |
4 |
This is the Master
Out VU Display for the LEFT Channel. Green indicates a safe level,
Yellow indicates safe but approaching possible Distortion and Red
indicates that Distortion is very likely. If Red lights up often,
you may need to lower the Master Out level (46) to bring the levels
down to Green or Yellow. You may prefer to simply use your own hearing
to discern if there is any Distortion present. |
5 |
This is the Master
Out VU Display for the RIGHT Channel. See above (4) for explanation
of the different VU Levels. |
6 |
Click to visit
the Main PCM Software Website.
You can download more available software titles and keep up with
the latest gossip, news and developments. |
7 |
Displays the
Artist, Title and Duration Information of the Currently Loaded Song
for Deck A |
8 |
Displays
the Artist, Title and Duration Information of the Currently Loaded
Song for Deck B |
9 |
This is the Beat
Display for Deck A and Shows the Beats as Spikes pointing Downwards.
The Beat Display will help you to BeatMatch songs easily. The Display
works particularly well with Dance music (Trance, Techno etc...)
that has a continuous beat. To get the songs in time for mixing
with each other, simply line the Spikes up with each other. You
can Drag the spikes into line using your Mouse or use the '<'
or '>' Keys to Pitch Up/Down. |
10 |
This is
the Beat Display for Deck B and Shows the Beats as Spikes pointing
Upwards. Explanation available above (9). |
11 |
This is the Pitch
Control for Deck A. Use this to fine tune the deck. When the SYNC
function (33) is enabled, the Pitches for both decks are automatically
adjusted so that they BeatMatch and are at the same Tempo (BPM),
however, you can still adjust the pitches to raise or lower the
Tempo (BPM) or Pitch etc... |
12 |
This is the Pitch
Control for Deck B. Explanation available above (11). |
13 |
This is the Deck
A Play Button and when clicked will Start or Stop the Deck. The
Play status of the Deck can be seen obviously by the Deck spinning
but for clarification, a Green LED indicator is fitted to the deck
(30/31) and will light when the Deck is Playing. Use this when you
want to Cue a Deck to the part of the song you wish to begin Mixing
at. This could be the start of the Beats etc ... This control behaves
like a Pause button for Cueing purposes. |
14 |
This is
the Deck B Play Button and when clicked will Start or Stop the Deck.
Explanation available above (13). |
15 |
This is the Deck
A Beat Indicator and will light when a Beat in the currently playing
Song has been Detected. Use this as a visual aid when matching beats. |
16 |
This is
the Deck B Beat Indicator. Explanation available above (15). |
17 |
This is the Deck
A WaveDisplay and shows a graphical representation of the currently
loaded Song. A cursor shows you the Current Play Position. You can
Drag and Select a Portion of this WaveDisplay by using your Mouse.
You can Left-Click anywhere in the WaveDisplay to set the Playback
position. You can Edit the Selections Start and End positions by
moving the Mouse Cursor near to the ends and Dragging them to a
new position. Use the WaveDisplay to Cue and also to be able to
see what part of the song is playing and what may be coming such
as a Break or the start of a section of Beats etc... Usually quieter
parts of a song such as the breakdowns will appear as smaller or
shorter lines and louder sections such as the Beats or Choruses
will appear as larger or longer lines. |
18 |
This is the Deck
B WaveDisplay. Explanation available above (17). |
19 |
This is the Deck
A Vinyl and can be treated identical to the real thing. Use your
Mouse to drag the Vinyl forwards or backwards just as you would
a Real Deck! Try spinning it round and letting go and you will see
that it even has intertia just like a real Deck! You can Spin records
backwards and forwards, cue songs by spinning backwards or forwards
and even Scratch! You Grab the Vinyl by moving the Mouse cursor
over it and keeping the Left Mouse button held down. Now move the
Mouse with the Left button held down and rotate the Vinyl just as
you would if you used your hand on a real Turntable! When scratching
or cueing, it is recommended that you Grab the Vinyl more towards
the outer edge to give a more precise movement. |
20 |
This is
the Deck B Vinyl. Explanation available above (19). |
21 |
This is the Deck
A - Playback Arm and acts just like the real thing moving across
the Vinyl as the Song progresses. You can pick the Arm up using
the Mouse and Drag/Drop it over the Vinyl to achieve Playback at
the desired position just like you would on the Real thing! |
22 |
This is
the Deck B - Playback Arm. Explanation available above (21). |
23 |
Click on this control
to Reset the Pitch back to Normal on Deck A. The songs original
BPM/Tempo will be restored. |
24 |
Click on this
control to Reset the Pitch back to Normal on Deck B. The songs original
BPM/Tempo will be restored. |
25 |
This displays
the current Tempo or BPM of the Song currently loaded in Deck A.
You can change this by adjusting the Deck's Pitch slider control
up or down (11). This setting may be adjusted automatically if SYNC
(33) is enabled. |
26 |
This displays
the current Tempo or BPM of the Song currently loaded in Deck B.
Explanation available above (25). |
27 |
This Flashing
Red Colored Keyboard Icon shows which Deck is currently accepting
Keyboard Input. In the Screenshot it shows that Deck B is currently
receiving Keyboard Input. Keyboard Input triggers the various functions
available in VirtualDek 2.0 - For example: Key '1' to Loop Region
1. There are many ways of changing the Flashing Red Keyboard onto
the Deck that you wish and one way is to use the Mouse Hover Select
function found in the Settings Control Panel. Another is to press
key 'M' on your keyboard to toggle the input between Deck A and
Deck B. By default, the Flashing Red Keyboard will automatically
be selected onto the Deck which you have just loaded a Song onto
so that it will accept Keyboard signals for Cueing etc... The Deck
that has the Keyboard Input is the Deck that is also being monitored
through the USB Headset (if you are using one). |
28 |
This is the Deck
A Monitor Selector and Indicator. Clicking on this Button will Cause
all Keyboard Input to be directed to Deck A for cueing or other
purposes etc... Also it will send the signal from this Deck to the
USB Headphones for monitoring (Assuming you are using a USB Headset) |
29 |
This is
the Deck B Monitor Selector and Indicator. Explanation available
above (28). |
30 |
This is the Deck
A Play Indicator and will illuminate if Deck A is actively Playing. |
31 |
This is
the Deck B Play Indicator and will illuminate if Deck B is actively
Playing. |
32 |
This is the Beat
Lock button and will attempt to lock the Beats into Sync with each
other. Even though the Two Decks may be playing at the same BPM
or Tempo, the Beats may no actually be aligned correctly therefore
using this feature causes VirtualDek 2.0 to try to align the beats
( or spikes in the BeatDisplay [9 & 10] ). |
33 |
Clicking on the
SYNC button will toggle the SYNC feature On or Off. When SYNC is
On it will instruct VirtualDek 2.0 to attempt to BeatMatch the two
Decks so that their BPM or Tempo's are identical. It is thorougly
recommended to use SYNC when mixing Dance music (Techno, Trance,
House, Ambient, Industrial, Rave, Hardcore and Club styles etc...).
Using SYNC will make life much easier when trying to mix songs together
in time as it does the hard work Pitching the songs in for you automatically
leaving you to concentrate on other tasks like Cross-Fading or applying
effects/scratching etc... |
34 |
This is the Filter
for Deck A. The Filter DSP emulates a 4 Pole Voltage Controlled
Filter stage (VCF) and is designed to add that proffesional touch
to your mixes. Try using the Filter in Low-Pass mode (Default) and
adjusting its Cutoff frequency down by dragging the Knob anticlockwise.
Notice it keeps the bass and the beat but cuts of the higher frequencies.
You have probably heard this Effect on other songs but now you can
dub this effect in at your own leisure! Also try the other Modes
such as Band-Pass and High-Pass! Filters can be real fun to spice
up your performance. |
35 |
This control
boosts the Mid range frequencies. Sounds that usually occur in this
range are vocal. |
36 |
This control
boosts the Treble or High range frequencies. Sounds that usually
occur in this range are Hi hats and Cymbals. |
37 |
This is
the Filter for Deck B. Explanation available above (34). |
38 |
The VirtualDek 2.0
Phaser effect for Deck A. This control activates and controls the
Rate at which the Phaser effect rotates. The Phaser effect has always
been a popular DJ trick where two identical records were Phased
together to produce a stunning effect and comes ready built in to
VirtualDek 2.0. |
39 |
Click here to
Toggle (ON/OFF) the Aux Channel. A luminated Red Light will show
that the Aux-In Channel is Enabled. One example of using this control
is to turn the Microphone On or Off quickly as opposed to using
the Fader. Sometimes Microphones need to be disabled if they are
not being used (spoken into) as they can pick up feedback from the
loudspeakers, especially at live events where the PA systems are
in excess of 5 -10k (kiloWatts) |
40 |
This control
boosts the Bass or Low range frequencies. Sounds that usually occur
in this range are Bass Drum Kicks, Sub Bass and Bass sounds. |
41 |
This is the VirtualDek
2.0 Voice Over feature. Not found in any other software like ours!
Click on this control to turn On or Off (Toggle) the Voice Over
feature. This feature automatically 'ducks' the volume level of
the music when you speak giving your performance that professional
sound and allowing your voice to be heard clearly through the background
music. |
42 |
The VirtualDek 2.0
Phaser effect for Deck B. Explanation available above (38). |
43 |
This is the Deck
A Output Level Slider. Use your Mouse to drag this control up or
down to control the Output Volume for Deck A. It is advised to have
this slider set to about 3/4 from maximum, so that you can give
a boost to the volume level of some songs that may be quieter. To
use autofade on this control, simply move the Mouse Cursor over
it and press 'I' for Fade-In or 'O' for Fade-Out. To cancel the
autofade, simply grab the control with the Mouse. |
44 |
This is
the Monitor Output Level Slider. Use your Mouse to drag this control
up or down to control the Output Volume for the Monitor Channel.
The Monitor Channel is by default, the one used by your USB Headset.
If you are using one. |
45 |
This is
the Aux-In Input Level Slider. Use your Mouse to drag this control
up or down to control the Aux-In Input Volume Level. The Aux-In
channel is routed to your Windows Mixer and will process the signal
that you have selected from the Windows Mixer Recording Panel, for
example - your Microphone. |
46 |
This is
the Master Output Level Slider. Use your Mouse to drag this control
up or down to control the Master Output Volume. |
47 |
This is the Deck
B Output Level Slider. Use your Mouse to drag this control up or
down to control the Output Volume for Deck B. It is advised to have
this slider set to about 3/4 from maximum, so that you can give
a boost to the volume level of some songs that may be quieter. To
use autofade on this control, simply move the Mouse Cursor over
it and press 'I' for Fade-In or 'O' for Fade-Out. To cancel the
autofade, simply grab the control with the Mouse. |
48 |
This is the Cross
Fader (or X Fader). This controls the balance of the Volume Levels
of Deck A and Deck B. When dragged to the left, only Deck A is heard.
When dragged to the right, only Deck B is heard. When moved to the
middle, both Deck A and Deck B are both heard together. Use the
Cross Fader to Mix and Blend your songs together. You can use the
Keyboard to control various functions of the Cross Fader. Press
the Left Arrow Key for Full-Left or Deck A, press the Right Arrow
Key for Full-Right or Deck B and press the Down Arrow or Up Arrow
Keys for Middle-Mix. Press 'X' to Auto-Crossfade. To cancel Auto-Crossfade,
simply grab the Crossfader with the Mouse. |
49 |
Shows the current Recording
status and flashes when you are actively recording. |
50 |
Show the various
properties of the Playlist items including #Number, Title, Artist,
Duration and Beats Per Minute (BPM) or Tempo. |
51 |
This section
is the Playlist List and displays a list of available Playlists
that you have made including the DEMO playlist when you first install
VirtualDek 2.0. You can Delete Playlists by selecting them (use
CTRL to MultiSelect) and then press DELETE on your Keyboard. Simply
Double-Click on a Playlist to Load it ready for Playing or Editing.
Right Click anywhere in this section to bring up the Playlist List
Menu. |
52 |
This section
is the Playist and displays a List that you have contructed from
Songs on your Hard Drives etc... To begin constructing a Playlist,
simply click ADD (59) or Right Click and Select ADD from the Playlist
Menu and select a Media File such as an MP3, WMA or WAV file from
your Hard Drive/s. You can even Drag and Drop files from My Computer
or Windows Explorer into the Playlist to add songs to the list.
You can rearrange items by Dragging them around with the Mouse.
To Play a Song on a Deck, simply Drag and Drop it onto the Deck
from the Playlist and if you have AutoPlay enabled in the Settings
Control Panel, it will start playing automatically or just click
on Play (13 & 14). Items that are added to the Playlist are
also added to the Media Pool Database for easy access at a later
date. Playlist item properties can be viewed and/or modified by
Double-Clicking on the item or Right Click and Select Properties
from the Menu. You can modify BPM/Tempo, Artist, Title etc... Items
that are gathered by the Media Search Utility are added to the Playlist,
also items from the Media Pool. To view the full descriptions of
Playlist functions and useage, see the Section Guide
to the Main Panel Menu's and look at the Playlist Menu. |
53 |
This section
is the Recordings List and displays a list of Current Recordings
that you have made. There are none to start with when you first
set VirtualDek 2.0 up. You can create Recordings or your Mixes by
pressing the Record button (54). Once a recording is finished, it
will show up in this list. Items can be Deleted, Renamed, Exported,
Maximized and Burned onto CD/DVD from this section. You can Delete
Recordings by selecting them (use CTRL to MultiSelect) and then
press DELETE on your Keyboard. You can play a Recording that you
have made by Double-Clicking on it. It will open and play in your
Windows Default Media Player. Right Click anywhere in this section
to bring up the Recordings Menu. |
54 |
Click here to
create a New Recording. You will be asked to type a New Name for
your Recording. Once you have entered a New Name, it will prompt
you to click OK to begin Recording. The Record sign (Red Circle)
will change to a Stop Sign (Blue Square). When you want to Stop
recording, simply click on this control again (now a Blue Square)
and click on CANCEL. If you do NOT want to stop recording you can
click on CONTINUE here. |
55 |
Click here to
Play the currently selected Recording. The Recording will be played
using the Default Windows Media Player. You must make sure that
only ONE item is selected in the Recordings List before it will
play. |
56 |
Click here to
Delete the currently selected items in the Recordings List. Confirmation
is required. Alternatively you can press the DELETE key on your
Keyboard. |
57 |
Click here to
Export the currently selected item in the Recordings List. A new
Window will appear called the Export Audio Panel. See The
Export Audio Panel |
58 |
Click here
to Play the currently selected item in the Playlist. The Title will
be played using the Default Windows Media Player. You must make
sure that only ONE item is selected in the Playlist before it will
play. |
59 |
Click here to
ADD Songs from your Hard Drive/s to the Playlist. A Browser window
will appear enabling you to navigate to Folders on your Hard Drive/s
and select Songs in MP3, WMA and WAV formats. |
60 |
Click here to
Delete the currently selected items in the Playlist. Confirmation
is required. Alternatively you can press the DELETE key on your
Keyboard. |
61 |
Click here to
'Launch' the currently loaded Playlist. To 'Launch' a Playlist means
to start playing the list from the first song. The first song is
loaded onto Deck A. An example of using this feature is to begin
a Recording, then enable AutoDJ from main menu or press 'A' and
then Launch a Playlist to create a Full AutoDJ Mixdown. |
62 |
Click here to
Open the Media Pool Database Panel. The Media Pool keeps a record
of all the songs you load into VirtualDek making it easier to construct
future playlists using your favorite songs. See Section The
Media Pool Panel |
63 |
Click here to
Save your Playlist. If your Playlist was constructed from New then
you will be asked to enter a New Name for your Playlist. Your saved
Playlist will appear in the Playlist List (51). |
64 |
Click here to
Delete the currently selected items in the Playlist List. Confirmation
is required. Alternatively you can press the DELETE key on your
Keyboard. |
65 |
Click here to
Load the currently selected Playlist. The Loaded Playlist will appear
in section 52. Once a Playlist is loaded, you can start playing
songs on the Decks etc... |
66 |
Basically the
same as 61 above except that it saves you having to Load the Playlist
first. |
67 |
This shows the
status of the Timestretch feature for Deck A. It shows whether the
effect is enabled (ON or OFF) and what the value of the Timestretch
is. A value of 1.00 is no timestretch. A value of 0.5 will stretch
the Song to x2 length etc... Use this effect to astound the audience
when mixing your songs! Use Key ':' or Colon to toggle the effect
ON/OFF. Use Key ' or Hyphen (or @) and Key # or Hash (or ~) to change
the Timestretch value up or down. |
68 |
This shows
the status of the Timestretch feature for Deck B. Explanation available
above (67). |
69 |
Displays the
current Sync Offset in Milliseconds of the USB Headset. Maintaining
this is required to keep the USB Headset in time with the Master
output from the Speakers. Keeping the USB Headset in SYNC with the
Speakers is essential if you use your Headset to Mix Dance type
music in perfect time. You can change the SYNC value by either using
the USB Headset Sync Control Panel from the Main Panel Menu or by
simply pressing Keys '+' or '-' (Plus, Minus) on the Number Pad
of your Keyboard. We recommend using the Beat Display to get your
timing perfect by lining up the Spikes and not to rely whole-heartedly
on the Sound from the USB Headset. |
70 |
This shows you
how much Hard Disk Space remains on the Drive which VirtualDek 2.0
is installed. |
71 |
This shows you
how much Memory or RAM that VirtualDek 2.0 is currently using. This
is memory occupied by the Loaded Songs on Deck A and Deck B and
also any Samples that are loaded into the Sampler. |